Thursday, May 25, 2017
Sweet Home (1989) Review
Disclaimer: Contains spoilers!
Plot Summary: A TV crew attempts to film at a deceased painter's mansion but inadvertently awakens the angry spirit of the painter's wife.
Review: The story behind this film is that it was meant to be a tie-in to a video game of the same name. This game would then, allegedly, become the basis for "Resident Evil." Over the years, this hype has created a certain expectation going into a viewing of "Sweet Home." Needless to say, this is not some action-packed adventure you'd expect when hearing "Resident Evil" nor is it a by-the-numbers Japanese ghost story. To me, this was a fucking mess. There are good ideas here and there, especially in regard to the special effects, however, the story is jumbled, the pacing is poor, and the tone is way off. I really couldn't believe how hard it was to slog my way through this. The characters simply made too many stupid decisions, and I was becoming bored out of my mind. If only the '80s charm had rubbed off on the production...
At first glance the general premise is promising enough: a haunted mansion being investigated by a TV crew while leaving room for some creepy paintings action. None of this is realized in a way that you'd hope. If anything the main points being emphasized are a lame family drama mixed with strange instances of comedy for no discernible reason. Because of these aspects, and factoring in that ridiculous, upbeat music, you have a film that has no idea what it wants to be. If that weren't enough, there are these, what I refer to as, break points where the plot kind of resets its theme out of the blue. It's kind of hard to adequately describe so I'll give some examples. At one point you have the dad who is all about saving his daughter and kind of taking on the lead role. Then we shift into his love interest becoming a motherly figure to rescue the daughter. Huh? Or when the old guy shows up with magic powers pulled from his asshole yet is suddenly killed. The flow of events gives off the vibe like the script is being written as the filmmakers shoot the scenes. Due to these lulls in the plot, you get bored with the events quickly as the story drags to pick up momentum. The only redeeming thing is that the payoff is, sorta, worth it when the climax finally comes.
Admittedly, the effects for the deaths are pretty cool. When the ghost finally appears in physical form as a giant monster was also a damn good effect worth acknowledgement; in fact, it's the highlight of the whole movie. Unfortunately, there isn't much else worth mentioning. The lore behind this film and its connection to "Resident Evil" are significantly more interesting than the film itself. On top of my other gripes, I simply feel like there was a lot of potential to waste. You have this backstory with the painter that is never capitalized on with easy opportunity to make a painting come to life or, at the very least, play a part in the story. Likewise, nothing with the cast being a part of a TV crew really contributed to the setup. These could have been people restoring the structure or stranded motorists, or what have you, and virtually nothing would change. I suppose some may be intrigued by "Sweet Home" regardless of the problems, however, you will definitely want to understand this is far from a basis for "Resident Evil" if that's what you're hoping for. I'll give it an average rating for having good ideas and effects which seems fair enough.
Notable Moment: When the wife's ghost takes on the giant monster form. Definitely an impressive creature design.
Final Rating: 5/10
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment