Tuesday, November 22, 2016
Hellraiser: Deader Review
Disclaimer: Contains spoilers!
Plot Summary: A journalist investigates claims of a cult that can bring back the dead and their connection to the puzzle box.
Review: This was close to being a competent sequel for "Hellraiser," but it ultimately fails by the end. Probably the most mindless aspect was the baffling decision to connect with part 4 of all entries. REALLY?! However, the best choice was to include Kari Wuhrer shown in all her glory. Now there's some flesh you can get to know, Pinhead. Another instance of getting things back on track was an effort to make things feel grimy again; parts 3-6 all felt like obvious sets. In other words, the aesthetics are where they needed to be...at least for the earlier portions of the film. Unfortunately, the story is a mess as you, once again, feel the unrelated script that was reworked into a "Hellraiser" installment. Is it really this difficult to come up with an original idea? Or they could have--I don't know--just let the franchise end!
So this time around we have a mysterious cult referred to as the deaders or something. We do not get even close to enough information to understand what is happening here. Magically, the leader is a descendant of Merchant and wants to reclaim the power of the puzzle box or some shit...hell if I know. At the same time, Pinhead wants to stop this by "assisting" a journalist, named Amy, as she uncovers the shenanigans of this cult. Supposedly they need someone to open up the puzzle box and join the cult, but it's not working out for whatever, nonsensical reason. I can, kind of, appreciate the story the filmmakers were trying to convey, but the direction is lacking tremendously. Likewise, the special effects are shitacular which always drags down my ability to take things seriously. Realistically, the script needed another draft or two in order to bring clarity to the concepts depicted. The ending is especially pitiful as the cult is stopped but so is Pinhead as he's unable to take Amy to hell as planned. Besides nothing making sense, it's an annoying contrivance to see Pinhead use his chains on the cult leader yet not on Amy when Pinhead sees her trying to kill herself. I mean, literally, Pinhead is just staring like an idiot as Amy outsmarts him. Well, this franchise does love to make Pinhead look like a jackass it would appear.
Don't get me wrong, there are good ideas here, and the general tone kind of establishes a vibe similar to parts 1 and 2. Ms. Wuhrer does spice things up a bit as she uncovers the mystery going on, but, fundamentally, nothing can save the misguided direction in play. The cult, their activities, powers, etc. are ill-defined and not explained in a satisfying manner. The loose connection to part 4 is both infuriating and pointless. Pinhead does almost nothing, once more, and the puzzle box is shoehorned into the plot horribly. The smart move would have been to establish a cult made up of those who opened the puzzle box and managed to escape. Maybe even include a connection to Frank and how he came to know about the puzzle box through these people. Then demonstrate how the cult is into some next level shit after experiencing the cenobites and surviving. Well...that's where I would have taken this script. Oh well. On to part 8!
Notable Moment: When Amy imagines herself at some kind asylum. First off, why would there be little kids mixed in with adults? Second, if some little girl drew that crazy picture of me my mind would be blown, because that girl must be the next Picasso or something!
Final Rating: 5.5/10
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